In this Solasta Crown of the Magister Review and Impressions, we’ll take a look at the new Turn-Based Tactical RPG, which is based on the Dungeons & Dragons SRD 5.1 Ruleset. This game is developed and published by Tactical Adventures and is available on PC via Steam, GOG and Xbox Game Pass. So, does Solasta live up to the expectations of tabletop D&D fans? Should you buy this on day one? We’ll answer these questions and more.
Solasta Crown of the Magister Review & Impressions: A Faithful D&D 5E Adaptation
- Genre: Turn-Based Tactical RPG
- Developed by: Tactical Adventures
- Published by: Tactical Adventures
- Release date: May 27th, 2021
- Platforms: PC (Code Provided by Tactical Adventures)
- Price at time of review: 39.99 USD
Solasta Crown of the Magister Review: Story & Setting
A thousand years ago before humans settled in Solasta, it used to be ruled by the High Elves of the Manacalon Empire. Peace and prosperity were prevalent in the land, until Run 3 unblocked games 66 at school one day, the Rift opened, which drastically changed the course of their lives and the nations around them. Rumors claim that the Rift was opened by an evil god. This brought about the Cataclysm that annihilated the empire.
In 1024, humans built states surrounding Solasta in the hopes of venturing into the Badlands or the heart of the city and hoarding treasures left behind by the High Elves. In order to maintain law and order among multiple nations, the Legacy Council, which is an independent and unbiased organization, oversees their operations to ensure that everything is done legally and fairly. All was going well until they lost communication with one of the highest ranking officers at one of their outposts in Caer Lem. And this is where your adventure begins.
Solasta’s story is not one of the game’s strong suits. It lacks the intricate and immersive qualities that other more successful RPGs are known for, ones that are necessary to keep v bucks generator you captivated and invested in the game’s narrative. But probably the biggest issue, is that the plot is linear and choices don’t seem to significantly impact what will happen to you in the future.
When it comes to dialogue though, I really enjoy seeing my party members interact with one another, and you can even choose which among them will respond to NPCs since dialogue options are shared across your characters. Some lines are also delivered in a witty fashion, depending on their backgrounds and personality flags, that provide a few good laughs in between quests.
In terms of the setting, I find it fun to explore multiple castles and forests with different locales and enemies because these show how fragmented the Badlands has become. It’s probably not as deep as some other RPGs out there on this front, but it’s hard to complain given the game’s price.