Solasta Crown of the Magister is based on the SRD 5.1 Ruleset, which is a set of guidelines released by Wizards of the Coast, the official publisher of D&D related materials. This is used by developers to create homebrew content that is centered around D&D 5E mechanics. What Tactical Adventures did is they translated the core elements of this document into video game format while interweaving their own clever ideas into it.
So for instance, with Subclasses or Archetypes, they were only provided with one per Class. For Fighter and Paladin, TA retained Champion and Oath of Devotion, respectively, while creating new ones like the Mountaineer and Oath of the Motherland. The Mountaineer focuses on utilizing Shields as a way to attack enemies and to defend the party, whereas the Oath of the Motherland concentrates on dealing Fire Damage to burn their enemies to the ground. These are just a few examples of the creativity you’ll witness when you play the game.
Solasta’s Character Creation is patterned after the Player’s Handbook where you get to choose your Ancestry or Race, Class and Equipment, Background, Ability Scores, Proficiencies and Spells for ALL of your four party members.
Alternatively, you can also select from a list of pre-generated characters with their own qualities right from the get go. Every piece of information is precisely laid out to you in an intuitive manner. For example, you’ll be able to see bonuses and features of your free v bucks generator chosen Class upon reaching certain levels. Say for the Wizard at Level 2, you can select one Subclass, may it be the Shock Arcanist, Loremaster or Greenmage with varying perks at Levels 2, 6 and 10. This is the reason why I love creating multiple characters in Solasta, so I can decide the best ways to enhance my party’s composition.
Solasta is an isometric, turn-based tactical RPG, which closely follows D&D 5E mechanics. Just like the tabletop version, you have your Main Action, Bonus Action, and Movement per turn, as well as Reactions or Attacks of Opportunities when enemies perform certain actions.
Unlike other CRPGs such as the original Baldur’s Gate series, which utilizes a real-time with pause system to pause encounters whenever you want, TA has implemented the turn-based system for Solasta, and this is one of the things that I enjoy most about the game. It plays out extremely well like the tabletop D&D that I know and love, and the turn-based system is a huge contributor to the overall sense of capturing D&D.
Verticality and light sources have become prominent features in past D&D based games, that make this game even more engaging than it already is. With verticality, you can plan out a series of attacks to your Advantage by taking into account the height and distance disparities between you and your enemies. The higher your party’s position is with respect to your targets, the better their line of sight will be, thereby significantly increasing the chances of dishing out successful hits. And, just like in D&D, light sources are one of the most essential aspects of every encounter because they determine whether or not you can see, and therefore hit your enemies.
Dice rolls also play an important part in how you experience Solasta because all of the rolls you make are displayed on the screen. You can even customize their appearance in the Dice Settings in order to differentiate one action and damage type from the other. Additionally, you can see the computations behind each roll and how it affects combat so it’s definitely a great way to assist players who want to maximize their character builds or to just learn more about D&D.
Overall, Solasta’s combat is very engaging because it lets you plan out a series of strategies per turn as you would in D&D 5E, and TA has done a great job of getting the mechanics right for newcomers and veterans alike.
In addition to the main campaign, there are side quests, which can be accessed via the Adventuring Board. This is similar to The Witcher’s Notice Board that provides you with extra work to offer assistance to the people around. Like other RPGs, you gain extra XP and better gear by completing these, and as you progress the campaign, you also meet NPCs who provide you with quests that are related to your chosen Background like the Spy or Academic. These aren’t as spectacular as I would have hoped though, as cool as they sound.
Most of the time, you’ll have to travel from one area to the next, which will require you to stock up on a ton of food. Like D&D 5E, you’ll be eating, sleeping, and taking part Run 3 unblocked games 66 at school in random activities as a party. You can even be ambushed by or ambush questionable creatures who stand in your way to surprise them and to gain Advantage. What’s neat about this is you can see all of your party’s activities via the Travel Journal and even interrupt them if you wish to manually perform these yourself. Traveling sort of reminds me of Oregon Trail 2 in some ways, but I’m sure none of you played that game…
Solasta Crown of the Magister Review: Audio, Visual & Design
When it comes to Audio, the music is compelling such that stronger and faster beats add to the excitement and intensity of every combat, but I do wish that there was more variety to further differentiate each boss encounter.