The post Faith Hunter Inquisitor Build Pathfinder Wrath of the Righteous Guide | Divine Inquisitor appeared first on Fextralife.
Faith Hunter Inquisitor Build Pathfinder Wrath of the Righteous Guide – In this Faith Hunter Inquisitor Build Guide, we’re going to take a deep dive into the Zen Archer / Faith Hunter Hybrid Build by breaking down the multiclassing aspect of it together with the best Race, Attributes, Skills, Feats, Spells, Mythic Path, and Equipment to choose from. If you’re looking for a Beginner Faith Hunter Inquisitor Build that deals high damage with Composite Longbows while supplementing their capabilities with Divine Spells, then this Guide is for you!
- Classes: 3 Zen Archer / 17 Faith Hunter
- Race & Heritage: Aasimar, Plumekith (Garuda-Blooded)
- Alignment: Lawful Good
- Best Stats: WIS, DEX, STR
- Base Attack Bonus: +15/+10/+5
- Spell Focus: Healing Spells and Buffs
- Best Weapons & Armor: Composite Longbow, Bracers of Armor
Faith Hunter Inquisitor Build Pathfinder Wrath of the Righteous Guide | Divine Inquisitor
From Levels 1 to 3, we’re going to start leveling up our Divine Inquisitor as a Zen Archer Monk. Zen Archers specialize in dealing more Ranged Attacks per turn due to the extra attacks provided by Flurry of Blows. This is a Full Attack that allows you to use a Ranged Weapon such as a Composite Longbow in place of Unarmed Attacks.
To further increase the number of attacks to 5, you’ll have to activate Ki Power: Extra Attack beforehand. This Ability uses a portion of your Ki Pool, which is derived from ½ of your Monk’s Level + Wisdom Modifier. Additionally, at Zen Archer Level 3, rather than adding Dexterity Modifier to Attack Rolls, you take your Wisdom Modifier into account.
Even if you utilize Longbows, you partially rely on the Class Feature, Unarmed Strike Damage. The larger your size is, the greater the damage you inflict. Therefore, you at least need an ally who’s able to cast Enlarge Person on you.
Next is the lack of Armor Proficiency of Monks. Because of Flurry of Blows and fast movements, donning on any type of Armor hinders their Abilities in Combat. It is for this reason that you’ll equip the Bracers of Armor, which provide a decent bonus to Armor Class (AC) or how good you are at evading attacks. You also have AC Bonus in order to add your Wisdom Modifier on top of the default Dexterity Bonus to AC, making your defenses decent.
|ZEN ARCHER EXTRA FEATS|
|Level 1|| Point-Blank Shot
|Level 2|| Precise Shot
|Level 2|| Weapon Focus (Way of the Bow – Longbow)
These are focused towards improving your attacks from afar. For more specialized Feats, you also possess Perfect Strike and Point-Blank Master. Perfect Strike functions like D&D 5th Edition’s Advantage where you can roll for attacks twice. You then consider the higher value, thereby making your chances of hitting targets better. Point-Blank Master, on the other hand, lets you perform Ranged Attacks without provoking Attacks of Opportunity from nearby enemies.
Multiclassing | Faith Hunter Inquisitor Pathfinder Wrath of the Righteous Build
From Levels 4 to 20, we’ll be multiclassing with the Faith Hunter Inquisitor, which is the major highlight of this Build. What makes this Inquisitor Archetype special is its several Abilities to further improve initiative, Attack and Damage Rolls, and AC. At Inquisitor Level 1, you gain Judgment. Judgment is a Swift Action that grants you bonuses to Attack and Damage Rolls, faster healing, Concentration Checks, AC, and Saves, to name a few.
When you reach Level 16 with Third Judgment, you’re able to activate three of them in the same turn. This allows you to significantly boost your stats until the encounter ends. For instance, Judgment – Protection raises your AC to 37 without buffs due to the +4 Sacred Bonus it grants.
Additionally, you’re able to choose the Alignment for your Sworn Enemy Ability. I highly suggest taking Chaotic, which is predominant in Pathfinder Wrath of the Righteous alongside Evil creatures. At Level 6, this expands further such that you can cast Smite against a challenging target whose Alignment matches the one you’ve selected. You ought to cast this sparingly since it’s limited to three times per day.
Doing so raises Attack Rolls by +4 while half of your Inquisitor’s level is added to Damage Rolls. You also bypass their Damage Reduction (DR), allowing you to deal full damage. This is similar to the Paladin’s Smite Evil Ability except that Charisma Bonus is factored out of the equation.
At Inquisitor Levels 2 and 5, you gain Cunning Initiative and Bane, respectively. Cunning Initiative raises your chances of going first in combat to gain the upper hand of eliminating enemies right away. Similar to AC Bonus, you take both of your Wisdom and Dexterity Modifiers into account for this Class Feature. Meanwhile, Bane is the last Swift Action that grants Enhancement Bonuses to your Bow as well as extra damage. As a reminder, you can only choose from one of the three Swift Actions per turn, namely Judgment, Sworn Enemy – Smite, or Bane.
But that’s not all. On top of these Abilities, Faith Hunters also gain several Teamwork Feats. With Solo Tactics, you don’t have to worry about any of these since it acts as if the rest of your allies own the same set of Feats. As such, you receive all of its bonuses. From Inquisitor Levels 3 to 15, you’re able to select 5 Feats.
|FAITH HUNTER INQUISITOR TEAMWORK FEATS|
|Level 6|| Shielded Caster
|Level 9|| Shake It Off
|Level 12|| Allied Spellcaster
|Level 15|| Coordinated Defense
|Level 18|| Coordinated Maneuvers
These are the best ones to choose in order to enhance your defenses. Shielded Caster and Allied Spellcaster each grant Concentration Check Bonuses, which stack with one another. Meanwhile, Shake It Off provides additional Save Bonuses.
Last but not the least, you utilize Wisdom as the Faith Hunter’s Spellcasting Ability, thereby raising the number of Spells you use while improving your Concentration to cast them. This Attribute pairs well with the Zen Archer that already has a high Wisdom Score from the very beginning. Furthermore, we’re going to focus on Divine Spells to heal and buff the party.
Race, Attributes and Skills | Faith Hunter Inquisitor Pathfinder Wrath of the Righteous Build
The best Race for this Faith Hunter Inquisitor Build is the Aasimar because it allows you to choose the Plumekith (Garuda-Blooded) Heritage. This provides you with bonuses to Dexterity and Wisdom, which comprises the primary Attributes of your character, as well as Mobility and Athletics. In terms of the Background, you can choose anything that fits your playstyle.
In Character Creation, you’ll want to allocate points to the following Attributes:
Starting at Level 4 and after every four levels, you’ll be able to add 1 point to any of your Attributes. For this Build, you’ll raise Strength and Wisdom. Strength improves your damage since you’ll be wielding a Composite Longbow whereas Wisdom enhances the chances of hitting enemies from afar. Moreover, a higher Wisdom Score is needed to be able to learn and cast Spells and to successfully negate or reduce the impact of other Spells that force you to make Will Saves.
At Levels 4, 8 and 12, you’ll allocate points into Strength to raise it to 18 with a modifier of +4. Conversely, you’ll want to reach 20 Wisdom by the time you reach Level 20. You can further enhance this Attribute by wearing the Headband of Inspired Wisdom.
For Skills, it’s good to invest in Mobility, Lore (Nature), Perception and Athletics due to the bonuses you initially receive with these. Mobility allows you to move past enemies without provoking Attacks of Opportunity so you’re protected if you need to change positions. Together with Athletics, both Skills let you traverse difficult terrain and jump long distances to progress in quests.
Next, there’s Lore (Nature) that not only slows down the fatigue you experience when traveling on the global map, but it also helps you recall knowledge related to nature. Meanwhile, Perception develops your awareness so you’re able to easily detect traps and hidden objects nearby.
Feats | Faith Hunter Inquisitor Pathfinder Wrath of the Righteous Build
From Levels 1 to 19, you’ll be able to choose 10 Regular Feats for your Divine Inquisitor with 1 Feat at every other level. You’ll focus on improving your total damage and initiative as well as the number of times you can activate Bane.
Here are the Feats that you ought to take in order:
|FAITH HUNTER INQUISITOR REGULAR FEATS|
|Level 1|| Deadly Aim
|Level 3|| Improved Initiative
|Level 5|| Dodge
|Level 7|| Clustered Shots
|Level 9|| Snap Shot
|Level 11|| Improved Critical (Long Bow)
|Level 13|| Warrior Priest
|Level 15|| Vital Strike
|Level 17|| Extra Bane Weapon
|Level 19|| Improved Vital Strike
The idea behind these Feats is to stack as many Damage Bonuses as possible, specifically with Deadly Aim and Clustered Shots. They allow you to capitalize on your regular attacks, which you’ll often resort to when fighting tough enemies. To add insult to injury, you also have Improved Critical that doubles your Bow’s threat range to raise the chances of executing Critical Hits.
As a Faith Hunter, you should also invest in Support Feats like Dodge, Warrior Priest, and Extra Bane Weapon. They don’t necessarily provide boosts to attacks or damage. Instead, these Feats enhance your AC and Concentration Checks when casting Spells while granting extra Bane uses per day.
Lastly, you have Vital Strike and Improved Vital Strike. They restrict your attacks to a single attack while allowing you to use your highest Base Attack Bonus (BAB) for decent damage. Other Damage Bonuses such as Weapon Damage and the Strength Bonus that comes from wielding a Composite Longbow are also considered. You can use these Feats as finishers against weak and average creatures.
Spells | Faith Hunter Inquisitor Pathfinder Wrath of the Righteous Build
Faith Hunters are spontaneous Spellcasters like Sorcerers. You have a number of Spell Uses per day rather than prepare Spells before resting. For this Build, you’ll want to focus on healing and buffing the party. The best and most common Healing Spells are Cure Wounds, Heal, and Inspiring Recovery. Since you’re able to reach Spell Level 6, you ought to obtain Cure Moderate Wounds, Mass to heal multiple allies within 30 feet of you. Meanwhile, Heal not only restores HP, but it also removes current injuries and conditions like exhaustion and fatigue.
Inspiring Recovery allows you to bring back fallen allies as long as they’ve died within the two rounds. However, you can’t revive the ones who have died due to Death Spells like Death Clutch and Circle of Death.
For buffs, you’ll have to cast Shield of Faith, Blessing of Luck and Resolve, Protection from Alignment, Communal, Heroism, Magical Vestment, Burst of Glory, and Divine Power. Divine Power is a very good personal Spell because it grants at most +5 Luck Bonus to your Attack Rolls. I didn’t include Prayer since it comes into conflict with Divine Power in terms of bonuses. But if you prefer to grant buffs for the entire party, then you ought to cast this Spell instead. Meanwhile, Shield of Faith and Magical Vestment significantly boost defenses, allowing you to reach as much as 42 AC.
Additionally, you should take Weapon Spells such as Align Weapon, Greater Magic Weapon, and Crusader’s Edge. They change a Weapon’s properties for the purposes of overcoming the target’s DR. And finally, you should remember to experiment with the numerous alternative Spells at your disposal. For instance, some of them protect you from Fear Effects and Energy Damage such as Remove Fear and Resist Energy.
Mythic Path | Faith Hunter Inquisitor Pathfinder Wrath of the Righteous Build
Since you only unlock Spell Levels 1 to 6, Abundant Casting and Improved Abundant Casing are sufficient to raise the number of Spell Uses per day. Next, there’s Boundless Healing, which improves the amount of HP you’re able to restore since Cure Wounds Spells now depend on your Caster Level rather than what’s in their descriptions. Lastly, you have Cleaving Shot to inflict huge damage against other targets provided that you’re able to previously eliminate or deal Critical Damage versus one of their own.
For Mythic Feats, you’ll want to select the following:
- Deadly Aim (Mythic)
- Dodge (Mythic)
- Weapon Focus (Mythic)
- Point-Blank Shot (Mythic)
- Improved Critical (Mythic) (Long Bow)
Most of these Feats enhance your attacks, damage and Critical Hit multiplier while Dodge (Mythic) raises your AC by 1.
Equipment | Faith Hunter Inquisitor Pathfinder Wrath of the Righteous Build
When it comes to your Divine Inquisitor’s Weapons, it’s best to equip a Composite Longbow to add your Strength Bonus to Damage Rolls. To improve this even further, you can wear the Belt of Physical Flow, which also boosts Dexterity and therefore, AC. Since you don’t have Armor Proficiency, you can wear Bracers of Armor instead. You should also consider wearing the Robe of Order given your Lawful Alignment as it provides you with an Attack Roll Bonus.
Next, remember to wear the Cloak of Resistance and Amulet of Natural Armor to improve your defenses. Ring of Protection’s AC Bonuses don’t stack with Spells like Shield of Faith and Divine Power so I’ve opted to omit this Accessory.
The Faith Hunter Inquisitor Build works most effectively when you utilize regular Ranged Attacks instead of Vital Strike due to the massive damage you’re able to inflict. Conversely, Vital Strike is best used against low HP enemies to put them down with a single attack. Another good quality of this Build is your ability to cast Support Spells in case you don’t have pure healers in the party.
At Inquisitor Levels 11 and 14, you gain passives like Stalwart and Exploit Weakness. Stalwart protects you from Spells that make you roll Fortitude or Will Saves. As long as you successfully overcome their corresponding DCs, you completely avoid the damage of said Spells. Exploit Weakness, on the other hand, allows you to ignore your target’s DR as long as your Critical Hit goes through, thereby dealing maximum damage.
Remember that Ki Power: Extra Attack is a Free Action so you can combine this with a Swift Action in the same turn. Lastly, for Healing Spells such as Cure Wounds, Heal, and Inspiring Recovery, you can use these against the Undead to deal damage. Just be careful to avoid casting it on any of your Undead Companions like Delamere because you may end up killing them rather than restoring their respective HPs.
Stay tuned for more Class Build Guides and be sure to check our Twitch Channel or the Pathfinder: Wrath of the Righteous Wiki if you have questions on the game! Be sure to check out our other Pathfinder Wrath of the Righteous Guides like the Bloodrager Class, Arcanist Class, Cavalier Class, Top 5 Archer Builds, Best Class to Play, Delamere, Arueshalae, Greybor, Regill, Sosiel, Woljif, Daeran, Wenduag, Ember, Nenio, Lann, Seelah, Camellia, and Beginner’s Guide!
The post Faith Hunter Inquisitor Build Pathfinder Wrath of the Righteous Guide | Divine Inquisitor appeared first on Fextralife.